Errand Girl

Officially recognized as a game mechanic in the post-game score screen, the term Errand Girl is a strategic metagame designation players place on one singular girl to task them solely with acquiring items, recruiting other girls from the Modelling Agency, and to pick up alcohol and cigs while foregoing the Cam Studio and Photo Studio entirely.

Players will typically recruit one of the starter girls, Nikki, Tiffany or Kyanna to fill the role of Errand Girl to support all of the others, as they have the lowest payrate with their 1/1 stats. They will do nothing besides perform menial yet essential tasks to keep the business running and expanding, working behind the scenes and never being upgraded or sent to the two studios unless by mistake.

The most efficient strategy is to fill all three of her inventory slots with Coke, Weed and the Shopping Cart, wherein she will work at top capacity while also saving on stress and doubling vice output.

The Player, with a boosted errand girl, will eventually find themselves unable to consume Cigs and Drinks fast enough to surpass the 99 vice maximum, leading to waste as everything past the 99 point will not count. Long before this point, she will have bought enough time to fill all the other girls' inventory slots, so long as she is fuelled with Coke and Weed.

If Coke and Weed are not applied, but a basket is, the player will effectively halt the production and consumption rate as they will reach an equillibrium that simply does not move.

Occasionally, a player's Errand Girl will be de-stressing or performing another activity, rendering them unable to purchase Drinks and Cigs, after which the player will be urged to use one of their other girls to fill in for the Errand Girl, disturbing the natural flow of the team.